﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WindowsGame1.Structs
{
    class Stats
    {
        int STR; //strength, modifies HP and knockback animations
        int AGL; //agility, modifies attack and move speed
        int FAI; //faith, modifies luck and reduces negative status durations
        int ARC; //arcana, modifies cooldowns of abilities and increases consumable effectiveness
    }
}
